This Game was made for the GMTK 2025 Game Jam. The theme was Loop.


You have just been teleported to a mysterious new world, a place that shifts and transforms as time passes. To hopefully find your way home, you must explore strange landscapes, uncover secrets, and solve intricate puzzles. Every discovery brings you closer to understanding this ever-changing realm and it's history. Will you escape, or will be stuck there forever?


Controls:

KeyAction
WASDMovement
EInteract/Decypher
ALight
Esc / PPause

Credits:

Developper, Game Designer, Narrative Designer....: Yanaël "Dranemo" Caillot


Special Thanks:

Milo

At0mium

Dyno (The best bot)


Inspiration:

Outer Wilds


Asset:

3D models :

"ouroboros" (https://skfb.ly/6XN6Z) by Kisielev Mikhail is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Snake sculpture" (https://skfb.ly/6DoE8) by JimmyGun is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Snake Axe" (https://skfb.ly/6XYwN) by Ashley Jay Thornton is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"PS1/PSX Wooden Torch" (https://skfb.ly/oTssP) by adamrobo86 is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Sun& Moon" (https://skfb.ly/oKQpz) by Emil_Rza is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"PS1 style low poly Moon" (https://skfb.ly/oyDvM) by albert_buscio is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"PS1 style low poly Sun" (https://skfb.ly/oyEB9) by albert_buscio is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"ring" (https://skfb.ly/6XoPD) by akiko_yoshino is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Kenney


Sound effects :

Morning Blizzard.wav by ciccarelli -- https://freesound.org/s/111156/ -- License: Attribution 4.0

Pop 1 by theplax -- https://freesound.org/s/545201/ -- License: Attribution 4.0

Opening the sarcophagus by Breviceps -- https://freesound.org/s/457529/ -- License: Creative Commons 0

Chill Lofi Epiano Loop 80 BPM.wav by holizna -- https://freesound.org/s/629170/ -- License: Creative Commons 0

ding2.wav by MashedTatoes2 -- https://freesound.org/s/515643/ -- License: Creative Commons 0

bec low bell solo.wav by HMTSCCSound -- https://freesound.org/s/554655/ -- License: Creative Commons 0

Easy Going Music Loop by Seth_Makes_Sounds -- https://freesound.org/s/691837/ -- License: Creative Commons 0

PGJ Breach. SFX - Robot Hover by Theogobbo -- https://freesound.org/s/397471/ -- License: Creative Commons 0

Confirmation Ascending 1 by original_sound -- https://freesound.org/s/372209/ -- License: Attribution 3.0

Menu_Chord by SomeUsername0 -- https://freesound.org/s/793357/ -- License: Creative Commons 0

Menu FX 01 by Nightflame -- https://freesound.org/s/397604/ -- License: Creative Commons 0

busy residential wet street traffic car and truck doors close by PostProdDog -- https://freesound.org/s/503747/ -- License: Creative Commons 0

tinnitus.wav by tnturner -- https://freesound.org/s/377205/ -- License: Creative Commons 0

Published 29 days ago
StatusReleased
PlatformsHTML5
AuthorDranemo
GenrePuzzle
Made withUnity
Tags3D, First-Person, Game Maker's Toolkit Jam, loop, Relaxing, Singleplayer, Unity
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard

Development log

Comments

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Super jeu

Really amazing story and atmosphere. I really enjoyed the pace of the game, giving me a long time to explore and read the messages. The puzzles are really well designed: although I got stuck for quite a while, I managed to get to the ending while enjoying the whole way through.

The story of the game is really great. I feel like exploration itself gives a lot of enjoyment already. 

One small thing I noticed was that the sound effect when a readable object pops up plays a lot in my play. It is my opinion but I feel like having it always there guides the player & reduce the amount of audio effects.

Great job!